Meet your coins
New players start with 100 coins. Coins are used for player-to-player trades and chest shops. They are an in-game currency with no cash value, cash-out or transfer to other servers.
| Command | Use |
|---|---|
/balance | See your balance. |
/pay PlayerName amount | Pay another player. Check the name and amount carefully. |
/balancetop | See the balance leaderboard. |
/qs help | See available chest-shop commands. |
Open a chest shop
Place a chest in your own overworld claim, or a claim where you have build trust, hold the item you want to sell, and left-click the chest. Follow QuickShop’s chat prompts to set your price. Stock the chest with that item. Use the shop’s controls or /qs help to change its mode, price or other settings.
Buy shops let other players sell items to you using your available balance and chest space. Read the displayed item, buy/sell direction, quantity and price before confirming any trade. Keep valuable stock in a claim and avoid granting customers container access.
Fees, limits and shop controls
Creating a shop and changing its price are free. Shop transaction tax is 2%, deducted from the seller’s proceeds; there is no recurring shop fee. On a 100-coin sale, the buyer pays 100, the seller receives 98 and 2 coins leave circulation. Each player can own up to 10 shops. Shop trading is disabled while in Creative mode. Shops use signs and item previews; floating item displays are disabled.
| Command | Use while looking at your shop |
|---|---|
/qs price amount | Change the price. |
/qs buy / /qs sell | Choose whether your shop buys items from customers or sells items to them. |
/qs freeze | Pause trades; run /qs freeze again to reopen. |
/qs name ShopName | Name your shop. |
/qs history owned | Review your shop transactions. |
/qs remove | Remove the shop registration. |
Customers do not need build or container trust to buy or sell through the shop. Abandoning or shrinking a claim, its expiration, or losing the required trust can remove the affected shop registration. Keep the entire shop inside protected land.
A fair economy
Prices are set by players. No unlimited server buyback shop is provided. Staff do not guarantee profits, recover mistaken payments or reverse every trade. Scams, duplication of money and exploiting shop bugs are prohibited; report suspicious transactions privately.
Support the server
Playing is free. A valid 100%-off coupon can unlock the cosmetic Supporter prefix for 30 days through coupon checkout. Paid checkout remains closed, and no purchase is required to join. See support information.
Manage your shops on the website
The player dashboard shows your coin balance and owned chest shops. Request price changes, buy/sell mode changes, pause or reopen trading, or remove a shop registration. Approve each request in Minecraft while the shop is loaded. Removing a registration keeps its chest and stock. Shop creation and stocking remain in game.
Buy and sell with the server
Server purchases unlock after your first iron ingot. The server checks your saved Acquire Hardware advancement. Looted or gifted iron counts; the ingot is not consumed and does not need to remain in your inventory. Browsing, selling to the server and player chest-shop trades are available before this milestone. Already-earned progress counts and survives normal logouts, deaths and restarts.
Use /serverstore [search] to browse the catalog, /buyserver item [quantity] to buy, and /sellserver hand [quantity] to sell held items. Quantity can be one. Every trade gives a price preview and a confirmation code valid for 30 seconds. No inventory or balance changes occur during preview. Trade in Survival or Adventure mode; keep quoted held items selected and unchanged.
The catalog covers survival items, potion variants, enchanted books and enchanted gear presets. Use /buyserver hand 1 for an exact copy of a supported held variant, including its durability. Empty containers and bundles before trading. Creative/admin items, plugin tags and unsupported custom data are excluded. Names, trims, patterns and writing add no price premium. See the searchable catalog and variant guide.
Personal sell prices and tax
Buy prices are higher than sell prices. Purchase prices and server sell values are separate. Rare-item purchase increases do not increase sell payouts. Repeated sales of the same base material reduce your payout, including within a bulk sale, down to 25% of the starting sell price (minimum 0.02 coin per item). Your history is separate from everyone else’s. Prices recover gradually, reaching the full starting price after 24 hours without selling that material. Purchases, renames, variant changes and the midnight budget reset do not erase selling history.
Server sales deduct 2% tax. Rounding carries over your daily gross sales, preventing tax avoidance by splitting trades. Your in-game quote shows exact gross, tax and net values. Each player can sell up to 200 gross coins per day within the shared 2,000-coin server budget. Budgets reset at midnight India time and survive restarts. Use /sellserver for your usage. Player shops remain available after these limits are reached.
Purchases remove coins from circulation; server sales add their net proceeds. Player-shop trades transfer coins between players after the existing 2% seller tax. Direct /pay transfers have no added tax. The six old paid supply kits have been replaced; the free starter kit remains. The website does not sell coins.
Rare equipment takes effort
Server prices encourage mining and player trading: diamonds cost 500 coins each, diamond pickaxes 1,800, diamond chestplates 4,500, netherite ingots 5,000, netherite pickaxes 10,300 and netherite chestplates 13,000, before enchantment premiums. Related ores, scraps, blocks and upgrade templates are also expensive. Prices are shown in the current catalog. Worn rare gear keeps its minimum purchase price; buying a copy preserves its damage.
Premium enchantment purchases
Enchanted books start at 250 coins. Mending I and Fortune III cost 5,000 coins each; Silk Touch I and Unbreaking III cost 3,000 each; Efficiency V and Protection IV cost 4,000 each. Check /serverstore enchanted_book or the website catalog for every level.
Higher levels double in purchase price, multi-enchantment books add all their enchantment prices, and enchanted gear carries the same full enchantment charges. Damage does not discount enchantments. Selling payouts, the 2% seller tax and your existing first-iron purchase unlock remain unchanged.